Friday, December 6, 2013
I started playing the game quite a while back, I believe it was still in Open BETA, and I like it. It has his moments, but also makes you wonder why devs didn't implemented certain things.
What things, you may ask. Well .. let's see.
The number one issue, and I most surely am not the only one thinking the same, the lack of an Auction House - you have to rely on 3rd party external sites (http://poe.xyz.is) that index POE buy/sell forums to search for an exact item you want.
Yes, the game has a trade chat, but frankly, it's frustrating to use it. Imagine a few dozen players posting buy/sell requests at the same time .. it's a mess.
The number two issue that bothers me is the lack of a search filter while browsing your stash tabs.
Look at it:
A search filter would make storing your items and searching for them a piece of cake.
Another thing that slightly bothers me, is the search for a public party. Yes you can name search, but that's about it. Unless you join a party there's no way to see how the party leader has set the looting rule.
Zoom is rather limited, I play on a 1280x1024 display and believe me, the FOV is quite narrow. It happens quite allot that mobs can attack you from outside the screen area.
Tuesday, October 15, 2013
Sunday, October 13, 2013
In early Q&As with overlord and more recently in a translated post from RU forums by FTR blog, WG always stated "on record" that the view range in WoT is a circle / sphere.
It is not!
This particular issue has been around since CBT days but none really took the time to go deeper into it.
The view range and subsequently, the spotting range is a square / cube. Since most of the maps are pretty much played on approximately same level of height I'm gonna refer to the view range in form of a square.
The maximum view range, stated by devs is 600m, the problem is that it's 600 meters, but only diagonally.
If the maximum view range is "theoretically" 600m .. ever wonder why on Ensk, a 600mx600m map, you can't see from the base (from the red lines) straight into the other base?! Even from flag to flag should be around 510-520m.
|Ensk - 600m x 600m|
if the view range is a circle, then how I can see the E-75 that's around 611m away and not the enemy tanks at E6 that are closer (~500m away)!
That's because the view range is not a circle! WarGaming either doesn't know the game they're making or simply they lie to hide their incompetence.
Why is this important? well, because on maps that are fought diagonally, from corner to corner and not vertically (up <-> down) or horizontally (left <-> right), the maximum view range difference has a huge impact - you can view further and you can also spot further.
Maps that are fought diagonally:
- El Halluf
- Sand River
- Serene Coast
- Arctic Region
- Live Oaks
- Mountain Pass
- Pearl River
- Sacred Valley
Tuesday, October 1, 2013
London, UK - October 1, 2013 – Crytek have announced that their free-to-play shooter Warface will enter an exciting new "Sneak Peek" phase tomorrow. For a chance to join the action players can still register at www.warface.com.
Players will have a wealth of new content to explore when the game update takes place, including new locations, game modes and rewards. The Sneak Peek phase will introduce a spectacular new Chinese setting that takes the fight against Blackwood forces to the Far East. Players will also be able to suit up as female soldiers for the first time, as well as trying their hand at the brand new Destruction mode – a fresh take on classic capture and hold gameplay. Further updates mean Warface will now offer five daily Coop missions instead of three, and allow players to earn greater rewards by setting pre-game challenges. Finally, a new tutorial system will be introduced so that everyone might be able to prepare for battle by undertaking short, class-specific training missions.
Before entering the Sneak Peek phase, character data built up during recent Closed Beta weekends will be wiped for the final time. The Sneak Peek phase will be open to everyone who is part of any Warface Closed Beta phase, and will be followed next week by the arrival of a Pre-Open Beta phase which remains restricted to invited players. Sometime during this Pre-Open Beta phase, the Warface in-game shop will be made accessible.
Players can experience Warface's updated Sneak Peek and Pre-Open Beta gameplay from the following times:
EU & Turkey:
Wednesday, October 2nd 9AM CET – Monday, October 7th 9AM CET
US: Wednesday, October 2nd 3AM EST – Monday, October 7th 3AM EST
EU & Turkey: Monday, October 7th- 9AM CET
US: Monday, October 7th- 3AM EST
Crytek are also in the process of finalizing localized versions of Warface in French, German and Turkish for its full launch in Western territories, where the game will be accessed through the game-centric social hub, GFACE. GFACE gives players easy ways to interact with friends online and in-game, and is designed from the ground up to maximize the experience of playing together.
Featuring four distinct character classes and engaging cooperative and competitive gameplay, Warface provides high quality FPS action for free. The game’s online universe will be constantly updated to offer new challenges for players; whether they’re enjoying a quick campaign in their lunch hour or delving deeper into all Warface has to offer.
Thursday, September 19, 2013
Looks like WoWp release will be postponed (146% sure acording to serb). Surce: RU Q&A
There seems to be issues with WoT integration, a.k.a. account unification; and some other issues with the game itself.
In other news, there have been some problems discovered after release of 0.5.3 update on the RU server that put the patch deployment on EU and US servers on hold, until further notice.
There are people complaining (on RU) about having black screens when battle starts and many others (quite possibly all) report missing options in settings menu.
The WoWp web portal has the news: http://worldofwarplanes.eu/en/news/2/new-release-date/
Vlad Belozerov, World of Warplanes Director of Global Operations:
We are committed to releasing a great title and are doing everything to ensure that World of Warplanes gets the final polish that we believe the game needsThe extra time will allow the development team to apply some last fine-tuning to the game’s balance and make sure that every feature is top-notch before launching the project.The new release date is set to November 13th
Thursday, September 12, 2013
It's official! WarGaming announced the composition of the upcoming British tech tree along with patch 0.5.3.
Tuesday, September 10, 2013
New Soviet machines enter the battlegrounds
10th September, 2013 - Wargaming, the leading free-to-play MMO developer and publisher, today announced the release of Update 8.8 for its MMO action game World of Tanks. European players will be able try the new version on September 11, with North American gamers getting their hands-on with 0.8.8 starting from September 12. In Korea and APAC, the Update will go live on September 16 and 18, respectively.
Along with a brand new battle arena, Tundra, the latest update enriches the game with a long-awaited branch of Soviet medium tanks ranging from Tier 6 to Tier 8, as well as Object 140 that will join the rankings as the nation's other top medium tier choice.
Other significant changes include new updates to the German tech tree with the debut of the Tier 4 DW heavy chariot and Tier 6 VK3002 (M) medium tank, the transformation of VK3001H and VK3601H into heavy tanks, and addition of two new Chinese premiums-the Tier 8 T-34-3 medium tank and the 112 Tier 8 heavy tank.